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The pink one, and the loudest of the sixteen. A soft-pink die sits beside a white one on a saturated hot-pink card, which is an unusual arrangement: most of this set puts pale faces on a dark ground. Here the card is nearly as bright as the dice, so the two squares read as objects sitting on a surface rather than as windows cut out of it, and the drop shadow under each one is doing more work than it does anywhere else in the set.
Edit this dice game →Opens the studio on this theme. No account needed to build it — create a free one to save it and get your own shareable link.
Card #FF5C9E, faces #FF9EC4 and #FFFFFF, captions and badge in #FF1E6F. Worst-case face text lands at 9.8:1 — eleventh of the sixteen from the bottom, comfortably above the 4.5 AA floor. The card is bright for a set that mostly goes dark — 0.314 relative luminance — though only eighth lightest of the sixteen: Sunshine, Royal, Blush, Jade, Copper, Bubblegum and Mono all sit above it.
A page that already leans pink and playful, and a creator who writes short face text. Because the card is a saturated pink rather than a dark neutral, a cut-out photo with a transparent background sits on it cleanly, while a photo that still carries its own busy background will fight the card for attention. If yours has a background, use the strip placement instead — the pink melts into it.
Instagram and TikTok, where a bright card survives being scaled down twice. Record the roll as MP4 and post it as a Story with a "tip to roll" sticker; the outcome prints on the card itself, so the clip still makes sense when someone screenshots the last frame. One measured surprise: despite looking like the loudest card here, Candy is the darker of the two pinks at 0.314 against Bubblegum’s 0.450. The saturation does the shouting, not the brightness.
Candy suits short, cheerful face text. Long words wrap to three lines and shrink to fit the square, and small text is the first thing a compressed video loses.
No. You can build one, roll it and download it without signing in. An account is what gets you a saved, shareable link of your own and keeps your games so you can edit them later.
Two dice turn twelve lines of typing into thirty-six outcomes, and they read as a sentence -- what, then how long. If you would rather have a single die with six prizes, the studio switches to one die and the card lays itself out for it.
No. Everything is drawn in your own browser while you work. A photo only leaves your device if you save the game to your account, which is what puts it on your shared link for fans to see.
The watermark comes off every download and off the link you share. Building, rolling and sharing are free either way -- $5 for a single clean download, or $7 a month or $49 a year for unlimited.
Only if the photo brings its own strong background. A transparent-background PNG sits on the pink cleanly; a full photo is better on the top-and-bottom strip, where the card colour fades into it rather than butting against it.
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