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A pale lilac card carrying a deep-purple die and an almost-white one. It is the inverse of Neon — same family of hues, opposite arrangement — and the result is the most formal-looking theme of the sixteen without being cold. It also happens to be the second most legible and the second lightest card here, which makes it the safest choice in the set after Mono if you want something with an actual colour to it.
Edit this dice game →Opens the studio on this theme. No account needed to build it — create a free one to save it and get your own shareable link.
Card #EDE4F7, faces #3B1F6E and #F3ECFF, accent #8A5CD6. Worst-case face text is 13.1:1, second highest of the sixteen behind Mono’s 17.0. The spread between its two faces is 3.3, also second narrowest behind Mono — so both dice are strong and neither is the weak one. At 0.802 relative luminance the card is the second brightest here, behind Sunshine.
Almost anything, which is the argument for it. With the second highest contrast and the second narrowest gap between faces, there is no wrong die to put your long list on, and the pale card takes a cut-out of any brightness. The deep-purple face is dark enough to read as an anchor, so a photo placed near it does not float.
Anywhere you want the card to look considered rather than thrown together — a pinned menu, a paid-subscriber post, a link page. It scales down better than most light themes because the purple face stays dark under compression while pale cards usually lose their edges first. It is worth noticing how consistent this theme is. Royal is second of the sixteen on three measures at once: face contrast at 13.1, the gap between its faces at 3.3, and card brightness at 0.802. Nothing else here lines up that way.
"UNTIL I SAY STOP" is four words and still fits, which only the high-contrast themes can carry. On Ocean or Cherry a face that long shrinks to a size where the weaker die starts to struggle; at 13.1:1 this one does not.
No. You can build one, roll it and download it without signing in. An account is what gets you a saved, shareable link of your own and keeps your games so you can edit them later.
Two dice turn twelve lines of typing into thirty-six outcomes, and they read as a sentence -- what, then how long. If you would rather have a single die with six prizes, the studio switches to one die and the card lays itself out for it.
No. Everything is drawn in your own browser while you work. A photo only leaves your device if you save the game to your account, which is what puts it on your shared link for fans to see.
The watermark comes off every download and off the link you share. Building, rolling and sharing are free either way -- $5 for a single clean download, or $7 a month or $49 a year for unlimited.
The high-contrast ones: Mono at 17.0, Royal at 13.1, Blush at 11.7 and Bubblegum at 11.4. Long words wrap to three lines and shrink to fit, and the shrinking is what hurts — so the more contrast the face has to begin with, the more words it can carry before it stops being readable on a phone.
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