Home › Dice games › Sunshine
The brightest card of the sixteen, and by a distance: 0.893 relative luminance against Royal’s 0.802 in second place. A pale butter card, a golden-yellow die and a white one, with a deep olive accent holding it together. It is the only theme here that reads as daylight, and it is the natural opposite of Noir in every way except one — both land on exactly 9.5:1 for their weaker face, which is a useful reminder that how bright a card looks tells you nothing about how readable its text is.
Edit this dice game →Opens the studio on this theme. No account needed to build it — create a free one to save it and get your own shareable link.
Card #FFF3C4, faces #E8B00A and #FFFDF2, accent #7A5A00. Worst-case face text is 9.5:1, level with Noir. Both faces take dark ink, one of six themes here that do. The spread between them is 8.9. The olive accent is the only dark element on the card and it is doing all of the structural work — captions, badge and footer all depend on it.
Bright, high-key, outdoor photos, and a cut-out with some dark in it. On the lightest card in the set a pale subject has very little to push against, so a dark outfit or dark hair does more for the composition here than on any other theme. The strip placement also works well, because the yellow fades into a warm photo almost invisibly.
Summer posts, morning stories, anything that wants to look cheerful rather than sultry. It is the single most visible card of the sixteen in a dark-mode feed, which is where most of this audience is scrolling.
Both faces are dark-inked and the weaker is 9.5:1, so either die takes a two-word face comfortably. Keep the olive accent for the footer rather than trying to add a third colour — on a card this bright, one dark element is what gives it shape.
No. You can build one, roll it and download it without signing in. An account is what gets you a saved, shareable link of your own and keeps your games so you can edit them later.
Two dice turn twelve lines of typing into thirty-six outcomes, and they read as a sentence -- what, then how long. If you would rather have a single die with six prizes, the studio switches to one die and the card lays itself out for it.
No. Everything is drawn in your own browser while you work. A photo only leaves your device if you save the game to your account, which is what puts it on your shared link for fans to see.
The watermark comes off every download and off the link you share. Building, rolling and sharing are free either way -- $5 for a single clean download, or $7 a month or $49 a year for unlimited.
No, and this theme is the proof. Sunshine is the brightest card of the sixteen at 0.893 and Noir is the darkest at 0.003, yet both measure exactly 9.5:1 on their weaker face. Legibility comes from the contrast between a face and its text, not from how light the card behind them is. Mono at 17.0 is the most readable of all.
← All dice game templates · Spin wheel templates · Browse tip menu templates